![]() ![]() It's an interesting approach that immediately feels a little uncomfortable, but as your team grows you can survey the map by switching characters and looking around thoroughly. The big change from the standard Intelligent Systems fare, of course, is the over-the-shoulder perspective and fully 3D environments. Managing steam supplies for movement and attacks is a clever idea that works well. The latter is vital, as certain characters can counter-attack during enemy moves to disrupt their assault, yet 'only' when steam is left over. It's not the length that's key so much as the fact that it introduces various vital elements we get a good taste of the setting and early storyline, while we learn about core mechanics such as upgrades through collecting medals, refilling a steam tank by accessing information screens and 'overwatch'. For starters it's a pretty generous demo, with multiple stages that - when blasting through - can offer around 90 minutes of play. ![]()
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